Difference between revisions of "How do you make CI more fun"
From CitconWiki
Jump to navigationJump to searchLevibalint (talk | contribs) |
Levibalint (talk | contribs) |
||
Line 18: | Line 18: | ||
= Gamification = | = Gamification = | ||
+ | ==From gold stars to karma points == | ||
+ | ==The Simpsons did it!== | ||
==Habitica== | ==Habitica== | ||
− | + | ==The difference between good and bad gamification== | |
− | ==The | ||
=Do we really need CI in the first place= | =Do we really need CI in the first place= | ||
+ | |||
==What to do if the build never fails? == | ==What to do if the build never fails? == | ||
+ | ==What if we want to do big Refactorings?== |
Revision as of 06:46, 24 April 2016
Introduction
One of the major areas we explored is how to make the feedback part of the CI more engaging. We discussed several options:
- Extreme Feedback
- Gamification - is it good or bad?
- Do we really need CI in the first place?
Given the last point of our discussion, the focus shifted to alternatives to CI and how to keep up the quality of the code while still having fun :D.